Senior Character Artist confident with realistic character and clothing creation, high appreciation for detail and passion for Human and Animal Anatomy. Experience in all aspects of AAA character creation in UE5, as well as working with scanned digital doubles, character benchmarking, hair creation and defining studio scan processes.
Projects: Everywhere, MindsEye
• Produce high-quality, complete key character models based on realistic & stylised concept art.
• Working closely with Art directors, Concept Artists, and Riggers
• Feedback to externals & Confluence Documentation
• Guiding Junior Artists
Projects: Everywhere, MindsEye
• PBR, Detail Maps and Hair creation techniques / Create additional character assets such as hair,
accessories, armour, weapons, etc
• Organic, Hard Surface Modeling & Scan Bashing techniques
• Early look dev and Benchmarking. Basemesh creation.
• Defining character pipelines & inhouse scanning processes
Character Artist responsible for all aspects of Character Production
Teaching the core principles of game asset creation in the areas of Character and Environment production.
A primary artist responsible for the production of character meshes, environment assets and promotional artwork.