Senior Character Artist.
Projects: Everywhere, MindsEye
• Produce high-quality, complete key character models based on realistic & stylised concept art.
• Working closely with Art directors, Concept Artists, and Riggers
• Feedback to externals & Confluence Documentation
• Guiding Junior Artists
Projects: Everywhere, MindsEye
• PBR, Detail Maps and Hair creation techniques / Create additional character assets such as hair,
accessories, armour, weapons, etc
• Organic, Hard Surface Modeling & Scan Bashing techniques
• Early look dev and Benchmarking. Basemesh creation.
• Defining character pipelines & inhouse scanning processes
Character Artist responsible for all aspects of Character Production
Teaching the core principles of game asset creation in the areas of Character and Environment production.
A primary artist responsible for the production of character meshes, environment assets and promotional artwork.