Matt Leighton
Matt Leighton
Senior Character Artist
Edinburgh, United Kingdom

About

Senior Character Artist confident with realistic character and clothing creation, high appreciation for detail and passion for Human and Animal Anatomy. Experience in all aspects of AAA character creation in UE5, as well as working with scanned digital doubles, character benchmarking, hair creation and defining studio scan processes.

Skills

AnatomyCompositingConcept DesignRendering3D ModelingCharacter ModelingDigital SculptingTexturingRetopologyTeaching

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun

Experience

  • Senior Character Artist at Build a Rocket Boy
    Edinburgh, United Kingdom
    April 2021 - Present

    Projects: Everywhere, MindsEye

    • Produce high-quality, complete key character models based on realistic & stylised concept art.

    • Working closely with Art directors, Concept Artists, and Riggers

    • Feedback to externals & Confluence Documentation

    • Guiding Junior Artists

  • Character Artist at Build a Rocket Boy
    Edinburgh, United Kingdom
    August 2018 - April 2020

    Projects: Everywhere, MindsEye

    • PBR, Detail Maps and Hair creation techniques / Create additional character assets such as hair,

    accessories, armour, weapons, etc

    • Organic, Hard Surface Modeling & Scan Bashing techniques

    • Early look dev and Benchmarking. Basemesh creation.

    • Defining character pipelines & inhouse scanning processes

  • Character Artist at Skymoons Interactive
    Edinburgh, United Kingdom
    July 2017 - August 2018

    Character Artist responsible for all aspects of Character Production

  • Lecturer at Teesside University
    Middlesbrough, United Kingdom
    February 2015 - January 2017

    Teaching the core principles of game asset creation in the areas of Character and Environment production.

  • CG Artist at 22cans
    Guildford, United Kingdom
    January 2012 - January 2015

    A primary artist responsible for the production of character meshes, environment assets and promotional artwork.

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