A proven Character Artist, with an expert knowledge of digital sculpting and character creation for games. Confident in a range of styles of character art, experience producing marketing artwork and digital illustrations, with a raw enthusiasm for accurate human and animal anatomy leads me to improve on my skills each day.
Character Artist responsible for all aspects of Character Production
Teaching the core principles of game asset creation in the areas of Character and Environment production.
A primary artist responsible for the production of character meshes, environment assets and promotional artwork.